walsufnir said:
"Weaker" is one way to put as we could see in the further discussion in this thread but either way. Keeping compatibility sadly didn't work out for Nintendo and I guess it would've been better to go for more power. OOOE is nice, of course but Xenon being IO could be helped with software to help with branch prediction leading to not so harsh pipeline stalls. Btw, GPGPU was also done on 360 but we don't know if also in games: http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.219.4747 As of yet it is still unknown by how much games can benefit from GPGPU, especially how much GPU you have to sacrifice to help the CPU (leaving even less for the GPU to do $graphics). But we were talking about the CPU: Yes, it has 3 cores. Yes, it has quite a bit cache. Yes, it has a good IPC. Yes, it fits nicely in the WiiU and its GPU. But there is no secret about it, no special ability in the CPU hidden. It is a 3 core ppc with a low clock rate where some features are there to help the low clock rate. |
No doubt.
And I never said it any super secret sauce or anything, just that, well, like you say, some features are there to help the low clock rate.







