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Soundwave said:
curl-6 said:

The GPU is one thing, but Wii U is already suffering from retaining the PowerPC 750 CPU architecture they've used since the Gamecube. Dragging it out for a fourth generation in a row would be a monumental misstep.

They will almost definitely use an ARM CPU next time out IMO, but perhaps there could be design considerations made and dev tool features specifically aimed at making easier porting between Wii U and their future platform(s). 

I mean developers dealt with porting between the PS3 and 360 just fine, and those two architectures were miles apart, so I mean Nintendo could do this for a handful of games I'm sure for example for Tecmo-Koei or a company like that that's used to working on varying different hardware, it would be no big deal if Nintendo asked them to do it for Hyrule Warriors 2 (for example). 

PS3 did suffer somewhat from that disparity in architecture though; many early multiplatform games looked and ran like crap on PS3. Heck, Wii U is closer to 360 in terms of architecture than PS3 is, didn't stop devs making sloppy Wii U ports, or skipping the system altogether.

It would be cool if they could do as you said, but Wii U's vintage CPU architecture may present an obstacle. That said, I'm not familiar with how easy it is to port between ARM and PPC750, so maybe it can be managed relatively painlessly with the proper tools.

I just sincerely hope that from here on out, they dump PPC750. It's already cost them dearly.