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curl-6 said:
Soundwave said:
I really am starting to wonder if some games may be made available for the Wii U and also the Nintendo Fusion/4DS (whatever it's called) in 2016.

The architectures should be similar as Iwata has said he wanted future platforms to "absorb" the Wii U architecture, that likely means a similar GPU design philosophy from AMD, just one based on mobile computing, in the same way the Tegra K1 is a Kepler based GPU for tablets/phones.

The GPU is one thing, but Wii U is already suffering from retaining the PowerPC 750 CPU architecture they've used since the Gamecube. Dragging it out for a fourth generation in a row would be a monumental misstep.


They will almost definitely use an ARM CPU next time out IMO, but perhaps there could be design considerations made and dev tool features specifically aimed at making easier porting between Wii U and their future platform(s). 

I mean developers dealt with porting between the PS3 and 360 just fine, and those two architectures were miles apart, so I mean Nintendo could do this for a handful of games I'm sure for example for Tecmo-Koei or a company like that that's used to working on varying different hardware, it would be no big deal if Nintendo asked them to do it for Hyrule Warriors 2 (for example).