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gatito said:
If Destiny counts as a new IP then I don't see how Captain Toad doesn't.

Desitny doesn't "count" as a new IP, IT IS a new IP.

As for Captain Toad, I dont' know much about it but it's only sold 430k(according to VGC) so it's irrelevant whether its a new IP or not since it isn't successful.

So how do we define success? Well we should start by determining how big of a budget the game had and how many copies it needed to sell to break even. The more sales, the more successful.

A game like Destiny is obviously super successful. A game like Captain Toad....I mean if it had 1 Million sales, I'm not even sure that would be considered successful. I know I personally wouldn't consider it successful. 

Example: PS4 version of The Amazing Spiderman 2 sold 360k according to VGC. Is that successful? I wouldn't say so and I don't think Activision does either. It probalby barely broke even.

The Evil Within. Sold 1.13m on PS4 alone. I'd say that is pretty successful. Succesful enough for a sequel.

Again it all comes back to the more sales, the more successful. There is not 1 single Wii U game that I would say is a successful new IP. Watch Dogs comes to mind but the Wii U port flopped. (Yeah, I know late port, no DLC....blah blah blah)