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IFireflyl said:
Aeolus451 said:
IFireflyl said:

There are a ton of indie games that have been coming out in the last couple of years. Check on Steam. There are so many games that have 8 and 16-bit "retro" looks, and artsy feel. Take Minecraft for example. That game looks like crap, but yet with one resource pack, and one shader pack I can get a realistic look to the whole thing. Guess how much money that cost? Zero dollars. Someone made the shaders and the texture packs in their spare time, and they sold it for zero dollars. Explain to me how an indie developer can't do that, but Joe Shmoe, who has his own job, can.

From what I read, there is no DLC. Realistic grapthics isn't wise with a game of this size with that small of a team. 


And that is kind of my point. Minecraft is a huge open-world sandbox, just like No Man's Sky. No Man's Sky is bigger, but those graphics for the entire galaxy/universe of No Man's Sky aren't all being processed at once. They processed when they come into the field of vision, just like Minecraft. If Joe Shmoe can make realistic shaders/texture packs while still maintaining his job/family/etc, why can't the person in charge of graphics/design on this six man team do that when that is his entire job? I would prefer the answer to be, "They can do it. They just like this look better." I can understand that, even though I personally hate the look of it. I'm not the one making the game, and they can make it how they like. I just don't really want to play this game because I want people to stop making games that have this look/feel/style/design. Does that make sense? Again, what they've done is impressive. I just hate the style.


I can understand that you don't like the style of the graphics. I would still wait and see to how the finished game looks and what the features will be. There could be things that offset the graphics.

Edited for grammar.