Soundwave said:
Had they been on their game a little more and given MS more of a bloody nose to convince them to stay out of the game business was were the dynamics really would have changed. But once MS got their foot in the door, they decided to stay, and in a market where Nintendo suddenly was up against two large corporations, they decided to run rather than compete from that point on, and it even worked for a little while until they got blindsighted by the smart device revolution. If the GameCube could've held serve and whupped the XBox (the PS2 obviously did its job) so that MS could have been convinced to not go ahead with the 360, I think Nintendo would be a very, very different spot today. Especially with Sega also going belly up, Nintendo could've carved out a comfortable existence as the defacto alternative to Sony. They should have pushed harder I think to release the GameCube in 2000 (a year earlier). That would've ensured a decent no.2 finish for them and wouldn't have allowed MS to get much momentum even with Halo. |
Part of the problem with the Gamecube was that for the most part, it made Nintendo's big franchises seem "uncool".
Mario 64 was cool, Mario Sunshine wasn't.
Ocarina of Time was cool, Wind Waker wasn't.
Starfox 64... ok, you get the idea.
GCN actively chased away core gamers with its "kiddy" image. (I know that image wasn't really justified, but that's how it was percieved nonetheless)








