By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Roronaa_chan said:

Yes you just described why it's good and why it's somewhat "innovative". I already covered that on my first post in this topic.

And 2:41-2:43 on the first video is not a QTE

If you don't like linear games or want an illusion of choice, don't play it. I don't need illusions or choices. I'm bored of games that have gotten lazy and just throw a bunch of stuff at you for you to do. We need more expertly handcrafted experiences like this. They have always been the best of the best games. A unique experience is memorable, a random experience is fun but forgettable.


And who sad RAD thinks these are the best parts? It's clearly the opposite, they are holding everything back. Still haven't seen any Lycan combat, for instance. And up until Friday's trailer we also hadn't seen use of the Arc Gun. As for that specific E3 bit, it's right after you pick up the Thermite rifle for the first time and the enemies spawn in locations meant to show you how the gun works. Even the shootout that happens afterwards is already different than that.


A. Innovation is a buzz word...whether or not that innovation makes for a better experience is what matters.
B. Definition of QTE:

"In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character duringcut scenes or cinematic sequences in the game"

Sounds like a QTE to me. Its an on screen prompt allowing the player to have limited control of a character during a cutscene.

C. I love linear game, however, you seemed to have not watched either of the Extra Credits videos I posted explaining what Illusion of choice is. You don't seem to really understand what I am talking about. If you are fine with a game that is largely just an interactive movie with boring shooting sequences, congrats, but gaming is capable of so much more...

D. Who said its the best parts? No one. Not even me. You seemed to have misread. I said that these are the parts that RAD is using to market the game, which implies that they believe that they are enough to convince people that the game is worth purchasing. Quite worrying that they think that such boring segments, littered with cutscenes are impressive enough to sell the game to people.

E. I have yet to see one shooting segment that I found to be interesting in any way. From what I have seen (including the segment later in that video), it is just pretty, boring cover shooting, without any real gameplay choice. Once again, if you are fine with whack a mole, then good on you, but Im not going to praise anyone for such boring gameplay design. I'm asking the game to impress me, just once, and it hasn't even come close.