By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pavolink said:
Soundwave said:


Fusion Handheld (April-May 2016 Japan; June 2016 North America, July 2016 Europe)

Fusion Home Microconsole (November 2016 North America, December 2016 Japan + Europe).

Launch Window Titles: Super Mario Galaxy 3, Animal Crossing Next, F-Zero w/wacky controller for home version, Monster Hunter 5


Build on the same System on Chip design (ARM CPU + AMD mobile GPU 20nm). Handheld features 1 System on Chip with 2GB RAM, Home Version features 2-3 System on Chip's (so 2-3x the CPU and GPU cores) + 4GB of RAM to allow for 1080P play at home on the television.

Are my guesses. No x86 or anything wacky like that. 1 SoC is roughly equivalent to a Wii U (so the handheld is about as powerful as a Wii U, whereas the home version is more powerful being able to run 1080p games with Wii U fidelity without much fuss).

I have a question. To play the handheld games on TV do I need the Microconsole?

In Soundwave's hypothesis, that's the entire point of the microconsole, for those who want to play Nintendo games on the TV. It would be to Wii U what Wii was to GameCube, mostly a refinement of the previous technology and not much of a step forward, since it's core requirements would be the same as the handheld's.



Monster Hunter: pissing me off since 2010.