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StuOhQ said:
DerNebel said:
Captain Toad must've been incredibly cheap to make for Nintendo (made in about a year, shorter than usual games, basically entirely reuses assets and music(?) from 3D World). 250k in the US in one month? I think Nintendo's very happy with that.


Indeed. A lot of us figured that 1m lifetime WW would be a big win for a budget title like "Toad".

Once the profits cover the developing expenses, this game will get a severe price drop. Maybe a permanent 15$ pricepoint or less. Then it will reach a million easily.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.