Podings said:
I don't think the size of the world is going to have much bearing on the framerate in this regard. That would be the amount of game objects, and by far the most of this world is going to be completely static, so giant chunks of it can enter and exit memory as one object. |
Except the world is filled with foliage, characters, all kinds of different elements that you can't just render as a single entity. Big, detailed world = more assets to render = bigger processing load. There's a reason 60fps in an open world game is virtually unheard of on consoles.








