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Aeolus451 said:
kinisking said:
Aeolus451 said:

A guy gets powers and uses them however the player wants in an open world. Do you know how much games are exactly like that? Not original to infamous. Besides the Mc never gets powers. He can do the gliding and stuff straight from the beginning without an explanation xD

Edit:btw stage you've gotten much more neutral lately. I like that :) 


In SO, people get powers from those energy drinks. It implied that the MC got his powers from that. Yes, there's other games that have a similar concept. Still, SO is likely MS's answer to the infamous series and the game is strongly modeled after it. MS probably published that game for that reason. It's just a very light hearted version of it and there's enough differences that it could stand on it's own. I read that one of those MS people said that them getting tomb raider as a timed exclusive to answer sony's uncharted series. So it would not surprise me that MS had a game made as a answer to sony's infamous. It goes along with their line of thinking.


In Sunset Overdrive, the main character already has the power innately, he just meets people who help him to expand his power and find weapons and clothing. A energy drink called overdcharge is responsible for transforming the citizens of the city into zombie like creatures and some are bigger than others. The whole point of the game is to save the world the way you want to and not to be weighed down by how many lives you have. You can die as many times as you want and come right back into the battle without an issue. The whole point is fun and InFamous despite being a fun game is not about that. The guns are definitely mostly a mix between Dead Rising and Ratchet and clank with the traversal of Tony Hawk and InFamous. 

Sunset Overdrive also has weapon buffs and character buffs like an RPG. When you actually play it you see how different it is from InFamous. Its something new made from many different things.