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fatslob-:O said:
curl-6 said:

It's the idea though; the ability to take punishment and then recover if you don't get hit for long enough, instead of relying on health packs. It changed the whole genre, to the point where it's unusual now for an FPS not to have it.

You still need to rely on health packs in Halo ...

You are right about the whole it allows for less punishment on the player's end psychology ...

I guess it depends, if you use your shield well you won't need health packs, though that's easier said than done on the higher difficulties. I meant more in that it changes the whole way the games are played; we can be less cautious cos if we make a mistake we can quickly recover instead of having to go look for health.