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spemanig said:
curl-6 said:

Franchises do not need to limited by the intentions of their original 30-year-old debuts. That's how you end up with stagnant retreads like the New Super Mario Bros series.

Platforming isn't just some fleeting intention in Metroid. It's a core aspect of it's design. Taking out platforming is what limits Metroid, not keeping it.

Platforming is not a core aspect of Metroid, any more than shooting is a core aspect of Zelda. It's a minor component.