spemanig said:
You're ignoring my point. Metroid was made to be a platform. That is core to the inseption of the franchise. The sole reason Metroid exists as a franchise is to mix the action and openess of Zelda with the platforming and linearity of Mario. It was made to be a middle franchise between two polar opposite franchises. Metroid was never a franchise of which you were meant to "see though Samus's eyes." The NES/SNES hardware wasn't what didn't allow for that perspective. Metroid's core design philosophy at its inception was what didn't allow for that perspective. They didn't make the games and think "how do we make up for the player not being able to see this world through Samus's perspective?" They made the games thinking "how can we marry the gameplay of Mario and the gameplay of Zelda in a unique way?" That philosophy was then expanded with Super Metroid, just like Super Mario World and A Link to the Past expanded the philosophy of their respective console prequels. You were meant to feel like Samus in the same exact way that you were meant to feel like Mario and Link. You were meant to feel immersed in the Metroid universe in the same avanues that you were meant to feel immersed in the worlds of Mario and Zelda. And you are meant to be platforming. Samus not platforming is as much of a betrayal of her character as it would be to Marios, just like Samus not exploring openly in Other M is as much of a betrayal to the Metroid franchise as Link not exploring openly was a betrayal of the Zelda franchise in Skyward Sword. First Person directly contrasts that core aspect of Samus and the entire Metroid franchise, so it should be tossed in favor of a third person camera, which is completely in line with it in literally every way. Miyamoto even said that a Wii U Metroid would work like the Nintendo Land minigame, Metroid Blast. There is so much wrong with that representing Metroid, but the key thing is that it's in third person. Maybe they could use the gamepad as the visors when you lift it up while the rest of the game remains in third person, but they need to bring platforming back fully to Metroid, and that is only possible in 3rd person. |
No. Platforming is an after thought in Metroid. Yes, I am talking about the 2D games, Metroid, Super Metroid, etc.
How can I tell? It is because of how simple the platforming is. Platforms are generally close together, there is rarely any penalty for falling, and timing is almost never important. It is only nominally a platformer, and that is because every 2D game is pretty much a platformer. That is the only way to get around. If you want to design a game that you explore vertically, you need a way to get up and down. Hence the jumping, and numerous "elevator shaft" type corridors with tons of easy to jump to platforms.
Exploration is the number 1 core aspect to Metroid. You just touched down on an alien planet, now it is time to explore, collect power-ups to get stronger, shoot some bad guys, and kill some sweet bosses. Running and jumping are mostly just ways to explore, or dodge incoming attacks from baddies and bosses. The Prime games had that in spades.
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