thatguymarco said:
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I still have no idea what you're suggesting Nintendo is doing so selfishly. What are you suggesting Nintendo do, moneyhat third party devs and publishers to get multiplatform games onto Wii U? That would be the exact opposite of smart. I could understand if you're saying Nintendo should work closer with third parties (oh by the way, who saved Bayonetta 2 and Devil's Third, and funded the Wonderful 101? Who allowed the use of the Mario IP in Tekken Tag 2? Who allows all developers to push out free patches and updates to their games? Who worked with Tecmo and funded Other M and Ninja Gaiden: Razor's Edge? I've got more), but if you're saying kowtow to the demands of publishers like Activision and EA, you can forget it. That's how we wind up with Origin on Nintendo's network, and things like online passes, no used games or other insane DRM policies, and games broken at launch but workable just enough to allow us to buy Day-1 DLC. That's also how we wind up with three superexpensive triplet consoles that barely set themselves apart from each other, and become little more than AC, Madden and COD machines because no one can afford to take a chance on anything not guaranteed to sell at least 8 million copies.
Are you saying the Wii U is a difficult console to program for? I hear that it's stylistically similar to the 360, and Ubisoft has gone on record saying a port should cost less than 1 million USD to put something from PS360 on it. This is the same company that did the Watch_Dogs bait-and-switch, screwed up Assassin's Creed Rogue and made the buggiest version of Tetris ever, on PS4, mind you.







