zorg1000 said:
Just because it has never happened means it never can? And I said in another post that I think the handheld version will be more powerful than Vita. And no I'm not asking for a package deal. I think they will have a seperate handheld and seperate console but with the same architecture, operating system, online infrastructure that can share a library and offer cross-buy/cross-save. Handheld version-between Vita & Wii U in terms of power, similar to 3DS being between PSP & Wii. Able to handle Wii U level visuals on a smaller screen and lower resolution. Sold for $199. Console version- slight increase over Wii U in power, similar to the increase from GC to Wii. Extra power allows it to run games at higher resolution with maybe some extra graphical effects. Sold for $199. This let's Nintendo increase their software output by not having to make games for 2 completely different pieces of hardware, instead of having to make 2 seperate versions of nearly every franchise, Nintendo can now start to pump out new ip at a faster rate. This also ensures that the console will have 3rd party support since it will have all the same games the handheld has. |
The Wii was at least twice as powerful as the GameCube and more powerful than the PS2 and the Xbox. That "modest power upgrade" was a 100% increase and, again, more powerful than all 6th gen offerings. And it would not help NIntendo's output that much at all because they still have to cater to two demographics which clearly don't overlap as much as people think. Having the same games on both would not help all that much as many handheld franchises clearly don't interest those who don't buy the handhelds but do buy the consoles. Same for the other way around. I do agree with unifying the underlying structures of the consoles, but that can be done without compromising the progress of their home console offerings. If the programming techniques are similar to each other then that will already allow for a very fluid workforce that can drift between platforms freely, allowing for a hihgly efficient development process in general. A better investment would be expanding their output capabilities with more teams while maintaining the efficiency of individual teams.







