Materia-Blade said:
Zekkyou said:
Materia-Blade said:
smash isn't 2d, its side scrolling. and being side scrolling doesn't make it easier to render in 1080p 60fps.
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It doesn't make it inherently easier, but only having to render a very limited region of space (along with only a handful of models) usually means that fighters run at a higher performance rate. It's why Street Fighter 4 managed to hit 720p/60fps on weaker hardware almost 6 years ago, and why SSBU is Nintendo's only self made 1080p/60fps title.
As i said, it's not an inherent fact, but it's how things usually go (since few developers would bother making that tiny render region with high enough quality assets to off-set how small it is).
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smash bros is 1080p 60fps because it's graphics are lower than the average wii u graphics. a game being side scrolling doesn't make anything easier. it's up to the developer on what to do, like any other game.
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i dont think smash bros has worse graphics than wii u average graphics, but a good reason why they can achive 1080p 60fps is because the draw distance is very low and the depth of filed is also low so that therer isnt much geometry calculation to be done with things taht are far away and the characters only move in 2d perspective
