| Materia-Blade said: smash isn't 2d, its side scrolling. and being side scrolling doesn't make it easier to render in 1080p 60fps. |
It doesn't make it inherently easier, but only having to render a very limited region of space (along with only a handful of models) usually means that fighters run at a higher performance rate. It's why Street Fighter 4 managed to hit 720p/60fps on weaker hardware almost 6 years ago, and why SSBU is Nintendo's only self made 1080p/60fps title.
As i said, it's not an inherent fact, but it's how things usually go (since few developers would bother making that tiny render region with high enough quality assets to off-set how small it is).








