curl-6 said:
teigaga said:
curl-6 said:
teigaga said:
Although Skyrim is a busier game, Zelda will likely have more advanced effects. Also CPU wise isn't the Wii U weaker then the 360?
Honestly though, I wouldn't compare it to Skyrim simply because Nintendo are not Bethesda. This generation they've made it very clear they've struggled to get to grips with HD development, whereas teams like Bethesda make it their gaol to be at the bleeding edge of tech. Zelda U will be highly optimised to to run at its desired settings, but I don't think it will be highly optimised to squeeze every ounce of power from the hardware- something Skyrim looks to do on the 360. To be honest we haven't seen this from Nintendo since, twilight princess on gamecube. Typically its been 3rd parties who push Nintendo hardware(Retro, Rare, Capcom, Factor 5) nintendo merely work within hardware limitations with brilliant attention to detail and art design (Mario Galaxy, Windwaker, Mario Kart 8).
|
Weaker CPU, but better GPU and twice as much RAM.
And yeah, Nintendo stopped caring about pushing the limits of their own hardware some time ago.
|
Yeah, I'm not an expert but I would think the frame rate is more dependent on the CPU and it will be pretty taxed with an open world game meant to mirror the real world?
|
The CPU generally handles tasks like AI, animation, and physics. From what we've seen so far, Zelda looks much more GPU/Memory bound; a good fit for Wii U's hardware, in other words.
|
Yeah, from the demo it doesn't look llike much is going on but I'm thinking about the comments about it mirroring the real world. This could simply be day cycle day/night time cycles or it be much deeper with wildlife, complex AI with scedules etc. I'm just assuming that what we saw in the demo isn't a good representation of the majority of the game because its extremely empty.