Paatar said:
Scale is realative, as I was referring to both content and physical size. The map may be bigger than skyrim, but amount of content in it, such as dungeons and caverns outside the story, will only be known on release. You admit it, the size of the game when reffering to both content and physical size will only be known on release, so do not say "An open world Zelda that looks gorgeous and almost the size of Skyrim?" when you do not know. Sound good? Do not claim a game is bigger when one isn't released yet and you KNOW that. Also, it might be a linear track, however, that is not my point. Open world might be harder to achieve a smooth 60fps, but as you said, Nintendo is basically a god when it comes to optimizing. They did that with a lot of things. Plus, Zelda is one of their main franchises. I doubt they would make it 30fps. They know it would be bad. |
There is an absurd amount of content and locations within Skyrim, so i'll use "almost" until the game actually comes out, since it's the only word that I can use to compare them.
In either case, bringing a game to 60fps for a console like the Wii U is especially difficult, because to maintain high framerates requires a decent cpu. With the power it's 3 core cpu has, it COULD reach 60fps, but mainating that in combat and in events with special lighting, particle, and water effects wouldn't work. Bayonetta 2 is a clear example, as it is 60fps much of the time, but during combat in some areas (underwater near fimbulvetre)it drops down to 50.
I <3 Classic Platformers!
Multi-console Owner FTW







