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BossPuma said:
baloofarsan said:

It is possible to limit the frames of ambient objects and its not really noticable at long distances, so yes. Dark Souls 2 did this for enemies far away where their animations were around 15 fps. I would expect  they would do this in Zelda U as part of their optimisation because the world is so huge


Thank you! This has been a glorious evening as my understanding of the 60/30 fps debate has widely improved.