BossPuma said:
It is possible to limit the frames of ambient objects and its not really noticable at long distances, so yes. Dark Souls 2 did this for enemies far away where their animations were around 15 fps. I would expect they would do this in Zelda U as part of their optimisation because the world is so huge |
Thank you! This has been a glorious evening as my understanding of the 60/30 fps debate has widely improved.







