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baloofarsan said:
Excuse my ignorance, but as both sc94597 and BossPuma are well informed and willing to share your expertise, I do have another question regarding frames per second:
In Smash Bros the main objects are 60 fps while some objects (some of the Pokémon and assist trophies) are 30 fps. Is this technique possible in a game like Zelda?


It is possible to limit the frames of ambient objects and its not really noticable at long distances, so yes. Dark Souls 2 did this for enemies far away where their animations were around 15 fps. I would expect  they would do this in Zelda U as part of their optimisation because the world is so huge