| baloofarsan said: Excuse my ignorance, but as both sc94597 and BossPuma are well informed and willing to share your expertise, I do have another question regarding frames per second: In Smash Bros the main objects are 60 fps while some objects (some of the Pokémon and assist trophies) are 30 fps. Is this technique possible in a game like Zelda? |
It is possible to limit the frames of ambient objects and its not really noticable at long distances, so yes. Dark Souls 2 did this for enemies far away where their animations were around 15 fps. I would expect they would do this in Zelda U as part of their optimisation because the world is so huge







