I actually think 1080p or 900p 30fps would be more likely than 720p 60fps. The Wii U's bottleneck apparently is its CPU. Rendering a higher resolution has very little additional draw on a CPU. Rendering more frames on the other-hand can be quite limited by CPU power, in some instances more than it would the GPU. Knowing very well how much greater both the amount of memory and the memory bandwidth of its GPU is compared to last gen consoles, and also the modern features its GPU possesses, and its target for efficiency overall 900p or 1080p for a game like Zelda U wouldn't be impossible. Now that would probably mean Nintendo would have to forfeit AA. And the image while clearer would probably still have quite a bit of jaggies. I think I would rather a 720p blur with no jaggies (due to good AA.)
We still know very little about the Wii U's hardware.







