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alabtrosMyster said:
Barozi said:
certainly not. Just because there are less games appearing at the top doesn't mean that the sales are worse.

attach ratio (games per console)
PS4: 4.45 (official numbers, including digital sales 4.42)
X1: 4.31
WiiU: 4.73 (at the same time last year 3.58)

miniscule difference between X1 and PS4 (which both launched at nearly the same time) and almost 1 game more than WiiU at the same time last year.

Devs do not sell ratios, they sell games, in the absolute sense.

Let's say you have a market size of 100 games a week for all consoles combined, you know that 5 will be sold on PS4, 3 on XB1 and 2 on the Wii U, maybe each XB1 owner bought almost as many games as their PS4/Wii U counterparts, however the market on this machine is already satturated in therms of AAA titles... so big companies will start to look at ways to adjust their releases to not overflow the market on the machine(s) with smaller install bases, because they know that game X will prevent sales from game Y if it's released on XB1, because of market saturation.

This is why less titles will be released on a console with a much smaller install base, no matter how easy it would be to port them, especially if MS put any kind of barrier in place.

uhm okay, I don't quite see the connection.

The userbase (and more importantly the similar fanbase) is not that much lower to justify (from a pure financial persperctive) completely leaving out games because the X1 currently sold 7m less. The average X1 gamer buys just as many games as the PS4 gamer, so why choose to release a game on a 17m userbase when you could have 27m?
The games are so similar on PS4 and X1 and the attach ratio is nearly the same. That means, if the market was saturated for one console it would be saturated for the other one as well.