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teigaga said:
spemanig said:

But when I compare Skyrim on last gen to Zelda U on this gen, there's clearly different factors. Skyrim was clearly poorly optomized while Zelda U will almost definitely be very well optimised. Skyrim has far more going on when it comes to textures and is definitely working with much more texture as it's a more realisic game. I don't know the difference in map size, but I'm sure they're comparable. And then there's the fact that the Wii U hardware is more powerful. Is it possible then that all that could add up to a 60fps open world game?

Although Skyrim is a busier game, Zelda will likely have more advanced effects. Also CPU wise isn't the Wii U  weaker then the 360?

Honestly though, I wouldn't compare it to Skyrim simply because Nintendo are not Bethesda. This generation they've made it very clear they've struggled to get to grips with HD development, whereas teams like Bethesda make it their gap to be at the bleeding edge of tech. Zelda U will be highly optimised to to run at its desired settings, but I don't think it will be highly optimised to squeeze every ounce of power from the hardware- something Skyrim looks to do on the 360. To be honest we haven't seen this from Nintendo since, twilight princess on gamecube.  Typically its been 3rd parties who push Nintendo hardware(Retro, Rare, Capcom, Factor 5) nintendo merely work within hardware limitations with brilliant attention to detail and art design (Mario Galaxy, Windwaker, Mario Kart 8). 

Weaker CPU, but better GPU and twice as much RAM.

And yeah, Nintendo stopped caring about pushing the limits of their own hardware some time ago.