By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:


That doesn't make sence. How can they make sacrifices to make the game run well, but that somehow is sacrificing performance? And Zelda U is already sacrificing textures. Almost everything is cel-shaded or has extremely simple textures. The only thing is draw distance, and there are many hardware tricks that can be done to get around that, right?


Forget everything I said. Lets be real because I was too naive. Wii U's graphical power isnt that high to run at 1080p 30 fps. Its the truth. Enjoy games and forget resolution.