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Zekkyou said:

I don't see what's "dumb" about some people feeling that certain types of games benefit more from clarity than smoothness. Apparently Nintendo felt the same way with WWHD.

OT: If it could run at 1080p/30fps (like you're expecting), then 720p/60fps would be no problem. It wouldn't be a perfect lock though (like you see in 3D World), or at least it wouldn't be unless Nintendo want to limit their creative freedom.


With WWHD, I'm pretty sure that it running at 30fps had more to do with that game being locked to 30fps. Like the framerate won't even unlock of framerate. It had nothing to do with how Nintendo "felt."

How would it be no problem, though? Why does 1080p 30fps automatically translate to a relatively simple transfer to 720p 60fps? How do you know that's the case? What is the precident?