| NathanVS said:
@Curl 6 ''backlash we already saw over Tropical Freeze, their image would suffer quite a bit more from committing Retro to Diddy Kong Racing.'' That is my problem. Let's say I worked at a game studio, and we are all wanting to develop this one game. We are very passionate about it. However, gamers are desperately wanting something different or, in case of Metroid, a project we've already done before. Are we going to choose to do something that we're passionate about, or do we make a game that everbody else want us to make? It would be smart to do the latter from a business stand point, but we have already set our ambitions to something we, the studio, want to make. Do we give up and be force to make a game that we don't really care about? Creative freedom, or supply and demand? May I remind you guys that we are a very vocal minority so our demands isn't very high like some might have you to believe. This is hypothetical situation, of course. We don't know how much freedom Retro has, but the point still stands. I know you are thinking what is best for the company, but it is all a matter of conjecture. |
Retro already made the game they wanted but the broader audience didn't; Tropical Freeze.
Given Nintendo's situation, it would be wise for their next project to be more in line with consumer demand.
Sadly, gaming is a business, and Nintendo aren't doing so great at it recently. They need all the help they can get.








