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mine said:
Norris2k said:
There is no way the XBone with 3 OS and virtualization requires less cpu than the lightweigh PS4's OS (BSD, that's light). So, this optimization will come to a high cost, or will happen on the PS4 as well.
Also it leaves the XBone with 2 bottlenecks compared to the PS4 : the GPU, and the memory bandwidth. And that not something one more cpu can change.

Oh that virtualizations costs are that high? really? 

Do you really think that all cores are switching at regular intervalles between host and virtualized client?

Nope - of course they don't do. Even on your desktop computer any virtualization won't do that as long you didn't manage to misconfigure it.

 

BTW: the PS4 has a CPU bottleneck. And thats something no GPU can change.

Both have a cpu bottleneck; they're cpu's are also basically identical, the X1's is just overclocked to be marginally, and i mean marginally, like 1.6 ghz vs 1.5 ghz irc, faster.

That being said, making a game that focuses on the weakest part of the system, i.e cpu intensive as opposed to gpu intensive doesn't make a lot of sense as as early as last gen GPU's were vastly more important.

Main reason being that CPU is mainly for OS and Virtualization, which makes sense considering the focus of the two systems pre launch.

CIP: GPU's are vastly more important for gaming in general, and is the reason GPUs have been progressing so much faster than CPUs in all realms of computing, see GPGPU and PC where it's been this way since last gen



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