mine said:
I feel the same way. while DKC:TF is a great game it somehow lacks the tight and masterful pacing of DKC:R . DKC:R later levels where full of frenzy and pressure which needed to be mastered. They even played with the expections of the player. Very special these levels and I missed that type of game design in DKC:TF ... |
I thought there were levels like that in TF. In High Tide Ride, for instance, a platform might appear ahead, then a giant fish jumps up and takes it out at the last second, forcing you to rethink your jump.








