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Samus Aran said:
hunter_alien said:
The thing is that SK like many other successful indie titles, are not the norm. They are the ones that receive tons of media attention and get the massive profits they make. 90% of them barely make any money at all or go bankrupt

Never the less, kudos to YG for making an attention grabbing and quality software, and I cant wait to see what they will bring out next time

I'm well aware of that, I did this for Shovel Knight because the developers have been very open about the development process of this game. 

You should read the blog I posted in the OP. It shows how hard the life can be of an indie developer, even if successful. 


I know somebody personally whom lost all his life savings on one, ill fated, and ill managed indie project 3 years + of work and a massive debt, that he will have to pay for the next 25 years, at least :|.

 

I do hope that with the help of YG and others, who share the financial side of their experience, more and more devs will choose the right ways when it comes to the financial aspect of their projects



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