the_dengle said:
Citation needed? Bayonetta 1 had an almost 3-year development period across two platforms. Bayonetta 2 was developed in close to two years for a single platform. Being first-party, Nintendo also gets a slightly larger slice of the profits with Bayo 2 than Sega got with either version of Bayo 1. And, of course, Bayo 1 was made from scratch while Bayo 2 had existing assets to pull from. I wouldn't be surprised if Bayo 2 was less expensive to make than the first game. Oh, and while I don't have access to the price history of Bayo 1, I'd take a wild guess that Bayo 2 will stay at full price longer than the first game did. |
Citation needed for what specifically? This an opinion piece based on the numbers we have on this site and also a request for other opinions on the situation. I don't know if Bayonetta 2 was made in two years. Bayonetta 2 was revealed in 2012..which means...it was most likely in development since 2011 which still means...three years. Also, Bayonetta is not first party...it is a comissioned second party. Nintendo does not own the IP nor do they own Platinum Games. Sega still owns Bayonetta, but they are allowing Nintendo to publish the second game. They are being compensated by Nintendo, just like Platinum is for developing the title.
Bayo 2 from the looks it seems like more developmental cost went into it, seeing that it was revealed only two years after Bayonetta 1 was released. Also Nintendo is a more capable publisher than Sega was...but the problem is...the title being exclusive to a platform the inadvertantly sabotaged for non-first party.
Speaking of capable publishers, Microsoft is also publishing a Platinum title in Scalebound. That game is most likely going to be Platinums biggest yet with Microsoft dollars behind it. Difference between Microsoft and Nintendo is...if the game doesn't profit it doesn't get a sequel...because even though MS has more money than Nintendo......they dont play with money.







