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Samus Aran said:
curl-6 said:
Samus Aran said:

The development cycle for this game is unusually long however, which makes me wonder why. 

Seem obvious to me; it's their first HD-level project, and it's a massive open world game. Logically, it would be a very time consuming undertaking.

Not really a wise business move, maybe I overestimate Nintendo. :D

Hey, I never played Xenoblade Chronicles, or all that many typical jrpgs, so I don't know what makes that game special. I prefer nice looking compact worlds where there's lot's to do though. 

I wouldn't mind to see Monolith Soft work on some classic Nintendo ips after this, but some "hardcore" Nintendo fans probably won't like that lol. Paper Mario could suit them. 

XB's hook is basically enormous open worlds, which are already difficult to build in the level of quality XBC X showcases, and as we've seen with countless studios including Nintendo EAD, first time HD development is a tough transition, which is probably why they went with conservative titles for their early efforts, like Nerw Super Mario Bros U and Nintendoland. Monolith jumping straight to an open world epic is like running before you learn to walk, hence the long development time.