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Yokoi didn't just do hardware--even separate from Metroid. He mentored Miyamoto in the early days--back when Miyamoto was a graphic designer who had never worked on a video game and was enlisted to create a new arcade game for the American market. It was Yokoi who showed him the video game ropes, and they together developed Miyamoto's idea of a guy climbing a construction site and jumping over barrels to save his girl from a big ape.

And Yokoi also is the father of Nintendo's operating philosophy-lateral thinking of whithered technology. That is, using not the most cutting edge technology that isn't quite understood yet and can't really be optimized, but rather using well established technology in new ways and optimizing it on top of that. So it's him and the way Nintendo has followed that philosophy that we can thank for a black and white Gameboy with incredibly long life, a less powerful DS (compared to PSP) that takes advantage of a touch screen and, of course, a non-HD Wii available for $250 that uses motion controls. By the same token, he's also the one we can "thank" for a Nintendo 64 that used cartridges, not optical discs, and a Gamcube that used tiny propriatary optical discs and not DVDs. So most of Nintendo's failures (and, of course, many of their biggest hardware successes), can be laid at is feet, not Miyamoto's (and that's not even taking to account the Virtual Boy).

And while people may not like Miyamoto's general kid-friendly-ness, there's very little he's ever done that hasn't turned out well if not better. However diminished Nintendo's success was the previous two generations, a huge chunk of what was successful was because of Miyamoto.



My consoles and the fates they suffered:

Atari 7800 (Sold), Intellivision (Thrown out), Gameboy (Lost), Super Nintendo (Stolen), Super Nintendo (2nd copy) (Thrown out by mother), Nintendo 64 (Still own), Super Nintendo (3rd copy) (Still own), Wii (Sold)

A more detailed history appears on my profile.