spemanig said:
Oh wait. There are hills. Now the water is particularly wavy on the way back, I guess. No difference in gameplay. Complete difference in aesthetic. You're doing the same thing for the same amount of time. In fact, if Zelda U were actually like that, you'd be doing the "boring" part for longer. |
Guess you missed the parts of the demo where there were specific paths leading up rocky mountainsides, facilitating exploration to get to the top. And these and other features are not even remotely close to being as far apart as Wind Waker's islands:










