spemanig said:
Look, I'd rather have the hills and trees than the ocean too, but I'm not going to act like it's for any other reason then that it looks better riding a horse up and down a hill. You may have to look harder to find that content, but all you're doing is riding Epona the same distance to it that you wuld have if there wasn't a hill. You know what else motivates exploration? Seeing something interesting and then going to it, like every moment of exploration done in WW. If that's what you consider "content," that and maybe walking around one, or heck maybe even a hundred, trees that might have something behind them, then yeah, Zelda U has infinitely more things to do in much closer proximity to each other. |
It's simply not true to say that terrain variation is purely cosmetic. It affects the way you traverse and navigate said terrain in the same way a dungeon is different from a corridor. WW you just point your ship in a direction and cruise across a flat expanse of 99% nothingness.








