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spemanig said:
curl-6 said:

There's the islands, but I personally found them spaced waaaaay too far apart. In Zelda U we can see forests, mountains, rivers, and rolling grasslands all in the same area.


I think that's valid. I like the scenery in Zelda U better as well as it does offer itself to more variety. However, that variety is purely aesthetic. I don't find sailing in WW boring because all of the fun little things you do in that game while sailing have nothing to do with the sea or how it looks. I mean, it's all dressed in a 'sea' motif, but they can all be done on land with no sacrific to the fun had. Submarines are mini dungeons. Fairy Islets are fairy caves. Treasure everywhere. Tons of pit stops. B-Lining it from location to location has got to be boring, but I can't imagine why anyone would feel compelled to do that.

I do understand the clostrophobic feeling that seeing the same type of setting can have, though. I don't fault WW for it, because it fits so well with that theme and they do as much as possible to change up that aesthetic constantly, whether it's the day/night cycle, the lighning storms, the ghost ships, or the cyclones. And because greater scenic variety is seen from the various islands you enter, offering aesthetic pacing.

One thing I hope to see from Zelda U is an expansion of this dynamic scenery. I thing the day/night cycle is pretty much a staple now in the series, and weather too, but I'd love to see an introduction of seasons. To see the changes of the overworld from season to season would offer an emmense feeling of scale, as it would make you feel like you've been on your journey for months instead of just weeks. And obviously it would offer an unparelelled variety in scenery. Link's garb can change slightly too, to fit the weather.

Its not necessarily just aesthetic though; variation in terrain height can hide secrets, or allow you to get a vantage point to see your objective. Different habitats can play host to different creatures, items, etc.