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spemanig said:
prayformojo said:

I hated Wind Waker because it was too damn easy. The cartoon thing, I could deal with. That never bothered me. The sailing didn't bother me either. But that difficulty was insulting to anyone over 12. That was our biggest gripe as adult, core gamers back in the day. It was made WAY too accessible.

 

As long as Zelda U is challenging, I'm good.


Honestly, all the 3D Zelda's are pretty easy, and I 3-heart-run every Zelda. (Aside from the Wii ones, because fuck motion inaccuracy) I don't really play games like Zelda to look for a challenge, though I do choose harder difficulties when I can. I do hope the allow Hero Mode from the start like in WW HD. That was awesome to do with 3 hearts.

Oh WOW! I feel challenged, but I love collecting pieces of hearts (the process is fun, not the heart pieces in themselves) so I think I'll stick with Hero Mode as it is. Maybe I'll try a run where I don't pick hearts after defeating bosses, but I'll still hunt pieces of hearts.

As for the OPs Windwaker analogy, I personally see this game as mainly a cross between the last 2 Zelda games: A Link Between Worlds and Skyward Sword. Both had overworlds filled with puzzles and enemies and hardly much wide empty spaces. I'm pretty sure the wide empty spaces we've seen in Zelda U so far are much more packed than they're showing us. In SS, you'd be gathering bugs, tumble weeds, etc in what looked like a barren area, and in aLBW, you'd be hunting Mai Mais and slaying enemies. Maybe I'm wrong, we've seen too little to be able to tell. Oh, and as for having to mash the A button, we have no proof that it is so, and even if it is, it doesn't bother me. You have to perpetually hold down a button to give gas to your vehicle in most games with vehicles



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