fatslob-:O said:
Talk about bumping a thread but anyways on to your post ... Who's to say that streaming textures from the harddrive isn't enough ? For the vast majority of the multiplatform games, parity is achieved with the last gen HD twins in terms of texture quality compared to the WII U ... The graphics chip designer has always been AMD and the model isn't important. What's important is the architecture since that serves as basis for a family of products. He's most likely right that the GPU is well documented given how open AMD they are about these things in their recent years so even if Nintendo were to refuse passing on the documents to 3rd party developers, they can just ask for it from AMD ... |
I didn't bump in, bonzobanana did, haha.
A hard drive still isn't a complete substitute for RAM, it's more like a crutch. A useful one no doubt, but you can still do more with more actual useable RAM.
As for the GPU, in that sense 360 and PS3 had well documented GPUs from day 1 as well, and so do PS4/Xbone, but it still takes dedicated development to squeeze the most out of the specific quirks of a particular piece of hardware.
I don't mean to be rude though but I'll probably just respond to bonzo from here on, if only cos I have a bit less time to spend on VGChartz for the next few days so I can't do both, especially when we'll be addressing a lot of the same points. Just so you don't think I'm snobbing you. Besides, I don't reckon much will come up we haven't talked about before, haha. ;)








