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NintendoPie said:

Thank tbone and the COMG thread for my threadspiration. 

 Our story starts two days after my purchase of MK8 where I easily beat the game with 3-stars on all the Cups and the Mirror Cups. This was a surprise as I had never beaten a Mario Kart game so incredibly fast, and in such short play-time. This got me thinking back to all my multiple races over and over again on the same exact courses in marginally different speeds and I think to myself, "DAMN! This game is casual!" Okay, maybe I didn't think exactly that, but you get the point.

 Playing MKWii was a totally different story. Maybe you could blame it on the motion controls making the game a little iffy on some turns and jumps, but MKWii never politely nudged you off walls you hit; if you hit a wall you slowed down. MKWii never gave you a Blue Shell extinguisher; if a Blue Shell was headed your way you were either pro enough to dodge it or pro enough to take back first place. MKWii also gave you the possibility of holding more shells, meaning you had the possibility of being more ruthless to your opponents than you could in MK8.

 The Wii gets shamed for being a casual console, and, in turn, it's games as well, but MK8 was dumbed down. There are other things I can mention to support my point (like Retro courses from the Wii entry being simplified. Ex. Wario's Gold Mine is much easier.) but I'll leave this up to discussion. Does anyone else notice a difficulty difference? Hell, I even notice a difference when playing MK7 versus MK8.

Oh yeah? They're BOTH casual compared to the original game. To be good and win races, the newer Mario Kart games are like 20% skill and 80% luck/items. The SNES was 80% skill and 20% luck/items. You couldn't win on the original unless you were a good racer while on the newer games, you don't even HAVE to be a good to win.