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The_Yoda said:
super_etecoon said:
I'm a Tekken fan. Started on Tekken 2 in the arcade. Tekken 3 on the PS1 consumed me. Tekken Tag Tournament on the PS2 was a nice upgrade. Haven't played much since.

The Tekken on WiiU is a broken mess. There are game modes like training where there is no button to exit the training. If you're not performing the move correctly, you have to restart the game via the home menu. So many issues...I own the game and I've only put it in my WiiU twice. Not sure I ever will again.

It's just like many of us have been saying...most 3rd parties don't invest enough resources into Nintendo games. Therefore they suffer glitches, bugs, and just poor game design choices as in the example I stated above. I'm just glad I only spent $20 on the game. I read the reviews and paid accordingly.

I think you may need to step away from the crack pipe, the game is great, and although some moves are challenging that is the point of training, keep doing it until you get it right.  I believe, like in Tekkens of the past, Start + Select take you back to the home menu in the case of the Wii it is plus and minus at the same time.  Tekkens have been my favorite fighters since the days of Street Fighter (sorry smash but it is hard to take a fighter seriously after tekken when each character only has 20 to 30 moves.  In the later Tekkens each character has 100 + moves and granted some are difficcult to pull off.  I love Tag2 on the Wii U, I have a couple buddies that make me put it in the machine every time they come over (we have all been playing since the original Tekken on PS1).

Crack-pipe comment wasn't necessary.  Although, on PS3, TTT2 had the best training mode.  You could set everything up just the way you wanted, and practice every situation.  I cannot see them messing up the training mode so bad.  You do know that you have to scroll down in the pause menu to get to the option that says "return to character select," right?

I cannot think of a single move in Tekken that's hard to pull off, outside of a properly executed EWGF, and maybe wave dashing and that's not an attack.  Outside of that, every other move in the game is easy to pull off.  It's not the number of moves each character has.  It is the usefulness of each character's attacks.  Many of which are not practical because there are better, more power options.

There are plenty of moves in tekken that'll have you thinking "Why does he have this move, when I can do this other thing instead, and leave myself in a better position?"  There are lots of attacks that outclass others in every way possible.  These useless attacks need to be removed from the game entirely.  At least when you have 20-30 moves, chances are, they have a more specific use.