| mountaindewslave said: I feel as though serious fighting games that are linear in the sense of 1-1 match play all of the time are pretty much as far away from the Nintendo fanbase as you can get they dig adventure games and/or party games primarily |
Fighting games are anything but linear. You're having to make decisions and outsmart your opponent. You would never have the same exact fight twice. They wouldn't be serious if they were truely linear. Fighting games are a lot deeper to the person who's well versed in execution, frame data, and aware of the games mechanics, and the strengths and weaknesses of the characters.
That being said, it still has nothing to offer for the party crowd, unless everyone plays Tekken and can have decent level 4p. Personally, each one of my friends play Tekken, so whenever I visit during the weekends, there's almost always 3 of them at least, plus myself.
If you're not on point, or letting them get away with unsafe tactics, they keep doing it. When you punish, they mix it up. I have trouble sometimes, because some attacks are safe on block, but high, so they should be ducked. But, when someone is mixing medium attacks (which are unblockable to crouching enemies) and High attacks, in rapid succession, it gets rather difficult.
I think that it's the difficult nature of Tekken Tag 2, and lack of community which hurt the Wii U version. Tekken 7 will be easier, but that game's not coming to Wii U.








