jetforcejiminy said:
destiny set out to achieve nothing, it basically was a grindy shooter/mmo hybrid with awful matchmaking and a 10hr campaign. (talk about playing it safe!) and lo and behold, after setting out to achieve nothing, it somehow managed to achieve less than nothing. tbh it would have been the biggest marketing con of the year if this year had not been so filled to the brim with watch dogs and unity and the like. but at least destiny worked. nevertheless, i'm comfortable with saying captain toad is a better, more imaginative and innovative game than destiny. because, well, it is. the reviews attest to that. |
Allow me to disagree then. Destiny is much more open to larger audiences, as kids (granted they probably should not be playing it) teens and adults alike
can get into. Captain Toad is also really accessible but much less desirable from the current trends in the industry( action, online multiplayer and shooters)
Neither game is very innovative, but Captain Toad is fresher experience since we have so many shooters now adays. As for reviews, Captain Toad has 0 expectations while Destiny had so much hyper going into it and it failed to meet that hype for a good amount of its consumers. Captain Toad being good/great or even just average is fine, Destiny not being perfect is a much bigger issue.
It is easier to make a high quality game when it is small in vision and that's all I am trying to say. For what it is worth, Captain Toad is a reviwed game.








