| Trentonater said: Nobody here actually read the article. I also wish people would stop associating framerate with input lag. They aren't related. Framerate only affects reactions on the human side of things. It still responds the same way it normally would. The lag will be however much lag there is for your display and input device. Take a fighting game. This move has 4 active frames for you to execute a just-frame attack. At 30 fps it is instead 2 active frames but still the same exact amount of time. there is a punch with 12 frame execution. at 30 it is 6 frames but still just as fast in real time. The only things that suffer are the human reactions. |
Rxactly. You can separate them from a technical point, but not from the human side. Input lag and FPS will allways be perceived as one and the same thing by the human brain, and thus it will try to correct its reaction time. The two should be in a perfect syncronization, if all is good, but we all know that in many instances its not the case 
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