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Quality is honestly overrated. The consumer wants choice, they want to choose which games they play, not to have the console manufacturer "dictate" to them what to play. They may simply just want a basketball game or a shooting game or whatever, they don't want to be told "well you should play Pikmin instead because it's a better quality game".

Consumer doesn't want to hear that.

People just want a *format* that lets them play the widest variety of games. From there then they consider exclusives/marketing as a secondary option.

It's just game "nerds" on message boards that play up these things but it's not how the average consumer thinks.

With the exception of the Wii which was a one-shot craze that appealled to soccer moms/senior citizens/non-gaming women, no console without the central third party support of its day has done great.

That goes for Nintendo too -- the NES and SNES were basically the "Playstation" of their day giving people the widest range of content, while the Sega Master System tried to sell itself on 1st party games alone. And it even had some killer 1st party games too (Alex Kidd, Afterburner, Out Run, Space Harrier, etc.), but no one would buy a Sega over a NES which had hundreds of different games to choose from.