- Takumi Miyajima created the world and story
- scenario is from Yoichi Kato of Yo-kai Watch
- Rodea has lost his memory at the beginning of the game
- story revolves around the idea that he slowly regains it
- Ion will act as a support heroine
- huge boss battles, with bosses comparable in size to the Tokyo Tower
- both versions use two screens
- 3DS version will make use of stereoscopic 3D
- explore the world and gather rare items
- customization for Rodea in the Wii U and 3DS versions
- original Wii game is included in the Wii U release
- Wii version doesn't have customization elements
- Wii U and 3DS game is a “sky adventure”
- original Wii project is “flying action”
- Wii version is “pure action” while Wii U has added “growth” elements
http://www.gonintendo.com/s/242686-rodea-the-sky-soldier-details-on-gameplay-version-differences








