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fatslob-:O said:
curl-6 said:

The PS4 version of Watch Dogs, sure. On Wii U, most surfaces appear flat and lacking shaders.

Check out the almost PS2-esque textures on the grass and fallen leaves, and the flat and uniform lighting across the world.

NFS on the other hand:

Here we have much crisper textures and proper lighting, along with a 20-25% framerate increase and a 20% resolution increase.

Crisper textures on roads and cars ? Sure. For objects and building exteriors, I don't think so ... Also NFSMWU's organic textures isn't better looking at the mid-left of the image as well as this one.

The lighting scheme for both games are different but Watch Dogs takes a step above NFS in terms of ambient lighting with SSAO. 

Plus NFSMWU doesn't have to deal with skin rendering either which simplifies a lot of things. 

I'll admit that NFSMWU is good at capitalizing the graphical effects better than Watch Dogs did but from a technical standpoint it's a smidge more imposing than NFSMWU since it's dealing with a lot more materials and graphical effects. The higher resolution is definitely a big bonus for the image quality though ...

Building textures seem about equally unremarkable between the two to my eyes. NFS definitely has the better textures overall, in fact the devs said for NFS they used Wii U's extra RAM to include better-than-last-gen textures. By contrast, WD on U just uses the last gen 512MB-of-RAM assets.

The "ambient" lighting in WD looks more like a lack of lighting to me; it doesn't seem to have any of the HDR, numerous light sources, bloom, etc. that NFS employs.

As for the material system, I'd wager almost none of that made it into the Wii U/PS3/360 versions of Watch Dogs, that's more of a PS4/Xbone/PC thing.

Watch Dogs on Wii U is the more CPU intensive game, I'll give it that. But NFS makes much better use of Wii U's GPU and RAM.