fatslob-:O said:
I'm not so sure you can say that there is a scarce amount of shaders used in Watch Dogs when it's applying subsurface scattering, SSAO, and it's own material shading model. Sure the textures and the models for cars in Need for Speed is better but with Watch Dogs there is a higher density of cars which is probably the bigger stress benchmark of the two. I'm not denying the performance issues found on the WII U version of Watch Dogs but there is more shading going in that game compared to Need for Speed even though some of effects are less obvious and more subtle. Really ? You sure about that ? Now, I realize that Watch Dogs may have a muddy image quality (most likely due to resolution) but it looks gobsmackingly better than GTA IV. You may think that NFSMWU tops WDU but I think it's the other way around since the textures are lacking in more than one way or the other and it has less graphical effects going on. |
The PS4 version of Watch Dogs, sure. On Wii U, most surfaces appear flat and lacking shaders.

Check out the almost PS2-esque textures on the grass and fallen leaves, and the flat and uniform lighting across the world.
NFS on the other hand:

Here we have much crisper textures and proper lighting, along with a 20-25% framerate increase and a 20% resolution increase.








