| fatslob-:O said: I feel as if though some people in this thread are being too quick to point the finger here at Ubisoft for this mishap. Granted, I wouldn't know the amount of improvements that went on for 6 months compared to the older builds but what I do know is that devs are far from lazy ... |
I don't think we can lay all of the blame on the hardware here. Sure, slowdown during scenes with tons of AI/animations/physics is at least partly due to the lower clocked CPU, but it also slows down during scenes were bugger all is happening, which is just shitty coding.
Heck, Assassin's Creed 3 on Wii U performs better with way more NPCs in play, and that was a launch title.
Also, if it fully utilized the hardware we'd see memory related improvements, like the higher resolution textures in Need for Speed Most Wanted U.








