JEMC said:
Dr.Henry_Killinger said:
JEMC said:
ethomaz said:
Your new stance is a excuse for poorly developer/publisher schedule and management.
The game don't need to be delayed to be good... it needs to be planned with the right date... instead to push a holiday 2014 launch just say your game is scheduled to March 2015.
Say we needs delays is a terrible ideia... anybody that works on any software project knows if you need delay a project is because you planned it wrong.
Games needs to have good planning.
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I agree with you, but once that bad management has happened, publishers have 2 options: either launch the game/product broken or delay it to get it fixed.
The problem comes when publishers opt for the first option instead of the second one.
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Delays cost money.
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In the short term.
Launching broken games is not only a PR disaster that also costs money, but can also make your customers angry to the point of not buying the next installment of that franchise unsure of its quality, costing them money in the mid-long term.
So it doesn't matter what they do, they will always lose money.
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In an ideal world, in reality well known ips are harmed more by delays then being buggy on release. Look at Sim City, ACU, etc.Bad PR can be mitigated an don't matter in the long run. Meanwhile a million dollar budget game can't lose proportional ly more on delays.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

